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Filter for Cities in Motion 2 graphics card comparison and CPU compare. Looking for an upgrade? Try our easy to use Cities in Motion 2 set up guides to find the best, cheapest cards. Additionally, the game developers recommend somewhere around 4 GB of RAM in your system.Ĭities in Motion 2 will run on PC system with Microsoft Windows XP/Vista/7/8 and upwards.Īdditionally it has Mac and Linux versions. Cities in Motion 2 system requirements state that you will need at least 3 GB of RAM. You will need at least 2 GB of free disk space to install Cities in Motion 2. Whereas, an Intel Core 2 Quad Q9705 is recommended in order to run it. To play Cities in Motion 2 you will need a minimum CPU equivalent to an Intel Core 2 Duo Q6867. Furthermore, an AMD Radeon HD 6850 is recommended in order to run Cities in Motion 2 with the highest settings. These are just some of the issues I'd be enhancing in this game to make it REALLY GREAT.Provided that you have at least an ATI Radeon HD 3850 graphics card you can play the game. It's a nuisance, and code developed for this could be given over to that aspects above. and that silly pop-up "build me a line from here to here and I'll give you $XXXX" facility, get rid of it. Have the ability to build buildings in sandbox mode that override the game growth engine and have the game engine leave them alone.Ĩ.
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Have the ability to add in different building types from different regions of the world for instance, unbeknown to Europe and USA, there are actually Asian style buildings thaet fot in very well to modern city cultures and architecture styles. Allow the people waiting tags to be turned offĦ. allow different colours for different lines but use the exisiting colours of transport types as arrows in the middle of those lines - something that we can differentiate withĥ. add in some of the of building mods that have disappeared from cim1 to cim2 like airports, harbours, wharves, allow proper rail station buildings like termminals.Ĥ. Fix the issue where buildings grow beside none sidewalk pedestrian paths.ģ.
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This needs an area tool that says to game engine don't develop in these painted area, or keep this area for residential only and this area for commercial.Ģ. Schools are just simply wiped out if they don't get a transport service quickly enough, Shopping centre grow where one doesn't need them and there are countless others. if one creates a map and goes to all the trouble of putting in parks and gardens, later in Sandbox mode, those areas are overiden by the game engine and towers grow in parks. Stealthy and developers, it should be one the roadmap beause there are major issues with aspects of the game, and CIM3 could iron these out as well as adding missing bits.Īs for us having to buy Cities Skylines: well its 64 bit and I (and many others) are still running 32 bit system and can't afford to upgrade our whole system just for the ability to play Skylines (which there should have been a 32 bit vrsion of anyway)ġ.
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